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https://hdl.handle.net/2440/114061
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Type: | Theses |
Title: | Malay women’s identity construction and engagement with The Sims Social in Facebook |
Author: | Faizal, Shifa |
Issue Date: | 2017 |
School/Discipline: | School of Humanities |
Abstract: | This thesis encapsulates how Malay women engage with globalisation and modernity through Western, more specifically American media. Through examining online gaming and platforms, this study demonstrates that these women negotiate the clash of sociocultural values with a variety of strategies. The Sims Social, a type of online game played via Facebook is taken as a case study to explore the complexity of identity performance and management that emerges as these two different, but overlapping contexts collide. The research finds that instead of rejecting the many clashing social-cultural values portrayed in The Sims Social, Malay women attain pleasure as they negotiate their way through different aspects of the game. Despite the stark differences between the sociocultural and religious values presented by this game and their own values, Malay women explain how their sociocultural values particularly Islam; grant them the licence to play the game. Nevertheless, there are circumstances where the values portrayed in the game crossed a line causing players to take a firm stand, mostly on the grounds of their religious beliefs, and play was set aside in favour of Islamic values. These circumstances were brought to the surface and discussed in this research. Utilising three types of methodology; online participant observation, focus groups, and face-to-face interviews, this study explores the performance and management of identity across the thin boundaries of three different but overlapping contexts within The Sims Social, Facebook and offline contexts. Other features examined were the boundaries play breaches along the intersection of gender, sociocultural norms, religion and the values inscribed in the game. Pargman and Jakobsson’s (2008) ‘frame metaphor’ is used to complement Giddens’s and Goffman’s theories to explore and explain the experience these Malay women players encounter during play in The Sims Social as they weave their identity performance through three overlapping contexts. |
Advisor: | Humphreys, Sal Wilmore, Michael Joseph |
Dissertation Note: | Thesis (Ph.D.) -- University of Adelaide, School of Humanities, 2017. |
Keywords: | social network games social media globalisation identity gender sociocultural religion Malay women Malaysia |
Provenance: | This electronic version is made publicly available by the University of Adelaide in accordance with its open access policy for student theses. Copyright in this thesis remains with the author. This thesis may incorporate third party material which has been used by the author pursuant to Fair Dealing exceptions. If you are the owner of any included third party copyright material you wish to be removed from this electronic version, please complete the take down form located at: http://www.adelaide.edu.au/legals |
DOI: | 10.25909/5b87577fc13fa |
Appears in Collections: | Research Theses |
Files in This Item:
File | Description | Size | Format | |
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01front.pdf | 796.88 kB | Adobe PDF | View/Open | |
02whole.pdf | 5.17 MB | Adobe PDF | View/Open | |
Permissions Restricted Access | Library staff access only | 229.7 kB | Adobe PDF | View/Open |
Restricted Restricted Access | Library staff access only | 5.3 MB | Adobe PDF | View/Open |
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