Please use this identifier to cite or link to this item:
https://hdl.handle.net/2440/137839
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DC Field | Value | Language |
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dc.contributor.author | Chan, O.Y. | - |
dc.contributor.author | Cook, S. | - |
dc.date.issued | 2023 | - |
dc.identifier.uri | https://hdl.handle.net/2440/137839 | - |
dc.description | References: Giang, C., Chevalier, M., Negrini, L., Peleg, R., Bonnet, E., Piatti, A., & Mondada, F. (2020). Exploring escape games as a teaching tool in educational robotics. In Educational Robotics in the Context of the Maker Movement (pp. 95-106). Springer International Publishing. Hu, R., Wang, C., Zhang, T., Nguyen, T., Shapoval, V., & Zhai, L. (2021). Applying augmented reality (AR) technologies in theatrical performances in theme parks: A transcendent experience perspective. Tourism Management Perspectives, 40, 100889. Javornik, A. (2016). Augmented reality: Research agenda for studying the impact of its media characteristics on consumer behaviour. Journal of Retailing and Consumer Services, 30, 252-261. Reviews: https://glamadelaide.com.au/fringe-review-the-dreamland-isthmus/ https://adelaidefringe.com.au/fringefeed/critic_reviews/2025 | - |
dc.description.statementofresponsibility | Dream Divers | - |
dc.language.iso | en | - |
dc.publisher | Adelaide Fringe Festival | - |
dc.rights | Copyright status unknown | - |
dc.source.uri | https://adelaidefringe.com.au/fringetix/the-dreamland-isthmus-af2023 | - |
dc.title | The Dreamland: Isthmus - Interactive performance via the use of experimental AR (Augmented Reality) and escape game methodology | - |
dc.type | Performance | - |
dc.publisher.place | The Joiners, Hindmarsh | - |
pubs.publication-status | Published online | - |
dc.identifier.orcid | Cook, S. [0000-0002-0621-0290] | - |
Appears in Collections: | Media Studies publications |
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