Please use this identifier to cite or link to this item: https://hdl.handle.net/2440/137839
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dc.contributor.authorChan, O.Y.-
dc.contributor.authorCook, S.-
dc.date.issued2023-
dc.identifier.urihttps://hdl.handle.net/2440/137839-
dc.descriptionReferences: Giang, C., Chevalier, M., Negrini, L., Peleg, R., Bonnet, E., Piatti, A., & Mondada, F. (2020). Exploring escape games as a teaching tool in educational robotics. In Educational Robotics in the Context of the Maker Movement (pp. 95-106). Springer International Publishing. Hu, R., Wang, C., Zhang, T., Nguyen, T., Shapoval, V., & Zhai, L. (2021). Applying augmented reality (AR) technologies in theatrical performances in theme parks: A transcendent experience perspective. Tourism Management Perspectives, 40, 100889. Javornik, A. (2016). Augmented reality: Research agenda for studying the impact of its media characteristics on consumer behaviour. Journal of Retailing and Consumer Services, 30, 252-261. Reviews: https://glamadelaide.com.au/fringe-review-the-dreamland-isthmus/ https://adelaidefringe.com.au/fringefeed/critic_reviews/2025-
dc.description.statementofresponsibilityDream Divers-
dc.language.isoen-
dc.publisherAdelaide Fringe Festival-
dc.rightsCopyright status unknown-
dc.source.urihttps://adelaidefringe.com.au/fringetix/the-dreamland-isthmus-af2023-
dc.titleThe Dreamland: Isthmus - Interactive performance via the use of experimental AR (Augmented Reality) and escape game methodology-
dc.typePerformance-
dc.publisher.placeThe Joiners, Hindmarsh-
pubs.publication-statusPublished online-
dc.identifier.orcidCook, S. [0000-0002-0621-0290]-
Appears in Collections:Media Studies publications

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