Please use this identifier to cite or link to this item: https://hdl.handle.net/2440/138768
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Type: Journal article
Title: The convergence of gambling and monetised gaming activities
Author: King, D.L.
Delfabbro, P.H.
Citation: Current opinion in behavioral sciences, 2020; 31:32-36
Publisher: Elsevier
Issue Date: 2020
ISSN: 2352-1546
2352-1546
Statement of
Responsibility: 
Daniel L King and Paul H Delfabbro
Abstract: A recent innovation contributing to the massive growth and profitability of the gaming industry has been the development of in-game monetisation. In-game purchasing features (e.g. ‘loot boxes’, ‘skins’, and other microtransactions) have also generated debate in some jurisdictions as to whether some activities constitute a form of gambling. This brief review presents some academic perspectives and recent studies that have examined the validity of this claim. Evidence has focused on the nature of micro-transaction purchase behaviour, its similarity with gambling, parallel involvement in gambling, and its association with problematic gaming. Early evidence suggests that higher levels of involvement in monetised gaming activities may be associated with symptoms of problematic gaming or gambling.
Description: Available online 9th November 2019
Rights: Crown Copyright © 2019 Published by Elsevier Ltd. All rights reserved.
DOI: 10.1016/j.cobeha.2019.10.001
Grant ID: http://purl.org/au-research/grants/arc/DE170101198
Published version: http://dx.doi.org/10.1016/j.cobeha.2019.10.001
Appears in Collections:Psychology publications

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