Please use this identifier to cite or link to this item:
https://hdl.handle.net/2440/138768
Citations | ||
Scopus | Web of Science® | Altmetric |
---|---|---|
?
|
?
|
Type: | Journal article |
Title: | The convergence of gambling and monetised gaming activities |
Author: | King, D.L. Delfabbro, P.H. |
Citation: | Current opinion in behavioral sciences, 2020; 31:32-36 |
Publisher: | Elsevier |
Issue Date: | 2020 |
ISSN: | 2352-1546 2352-1546 |
Statement of Responsibility: | Daniel L King and Paul H Delfabbro |
Abstract: | A recent innovation contributing to the massive growth and profitability of the gaming industry has been the development of in-game monetisation. In-game purchasing features (e.g. ‘loot boxes’, ‘skins’, and other microtransactions) have also generated debate in some jurisdictions as to whether some activities constitute a form of gambling. This brief review presents some academic perspectives and recent studies that have examined the validity of this claim. Evidence has focused on the nature of micro-transaction purchase behaviour, its similarity with gambling, parallel involvement in gambling, and its association with problematic gaming. Early evidence suggests that higher levels of involvement in monetised gaming activities may be associated with symptoms of problematic gaming or gambling. |
Description: | Available online 9th November 2019 |
Rights: | Crown Copyright © 2019 Published by Elsevier Ltd. All rights reserved. |
DOI: | 10.1016/j.cobeha.2019.10.001 |
Grant ID: | http://purl.org/au-research/grants/arc/DE170101198 |
Published version: | http://dx.doi.org/10.1016/j.cobeha.2019.10.001 |
Appears in Collections: | Psychology publications |
Files in This Item:
There are no files associated with this item.
Items in DSpace are protected by copyright, with all rights reserved, unless otherwise indicated.