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Results 31-40 of 69 (Search time: 0.003 seconds).
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Issue Date
Title
Author(s)
2015
Parental influences on adolescent video game play: a study of accessibility, rules, limit setting, monitoring, and cybersafety
Smith, L.
;
Gradisar, M.
;
King, D.
2016
An exploratory study of gambling operators' use of social media and the latent messages conveyed
Gainsbury, S.
;
Delfabbro, P.
;
King, D.
;
Hing, N.
2011
Preliminary validation of a new clinical tool for identifying problem video game playing
King, D.
;
Delfabbro, P.
;
Zajac, I.
2013
Assessing problematic video gaming using the Theory of Planned Behavior: a longitudinal study of Dutch young people
Haagsma, M.
;
King, D.
;
Pieterse, M.
;
Peters, O.
2012
Illusory control, gambling, and video gaming: an investigation of regular gamblers and video game players
King, D.
;
Ejova, A.
;
Delfabbro, P.
2013
Toward a consensus definition of pathological video-gaming: a systematic review of psychometric assessment tools
King, D.
;
Haagsma, M.
;
Delfabbro, P.
;
Gradisar, M.
;
Griffiths, M.
2010
The convergence of gambling and digital media: Implications for gambling in young people
King, D.
;
Delfabbro, P.
;
Griffiths, M.
2012
Venue staff knowledge of their patrons’ gambling and problem gambling
Delfabbro, P.
;
Borgas, M.
;
King, D.
2011
The role of structural characteristics in problematic video game playing: an empirical study
King, D.
;
Delfabbro, P.
;
Griffiths, M.
2010
Video Game Structural Characteristics: A New Psychological Taxonomy
King, D.
;
Delfabbro, P.
;
Griffiths, M.
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Author
58
Delfabbro, P.
18
Griffiths, M.
8
Gainsbury, S.
8
Hing, N.
7
Gradisar, M.
4
Kaptsis, D.
4
Russell, A.
3
Haagsma, M.
3
Zwaans, T.
2
Billieux, J.
.
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Subject
4
Humans
4
Internet
4
Video Games
3
Adolescent
3
Behavior, Addictive
3
gambling
3
Internet gaming disorder
3
Problem gambling
3
technology
2
Addiction
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