Please use this identifier to cite or link to this item:
https://hdl.handle.net/2440/3235
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DC Field | Value | Language |
---|---|---|
dc.contributor.author | Ask, A. | en |
dc.contributor.author | Augoustinos, M. | en |
dc.contributor.author | Winefield, A. | en |
dc.date.issued | 2000 | en |
dc.identifier.citation | Children and Media Violence, 2000; 2000:83-92 | en |
dc.identifier.issn | 1403-4700 | en |
dc.identifier.uri | http://hdl.handle.net/2440/3235 | - |
dc.language.iso | en | en |
dc.publisher | The UNESCO International Clearing House on Children and Violence on the Screen | en |
dc.title | To kill or not to kill. Competitive aggression in Australian adolescent males during videogame play | en |
dc.type | Journal article | en |
pubs.publication-status | Published | en |
dc.identifier.orcid | Augoustinos, M. [0000-0002-7212-1499] | en |
dc.identifier.orcid | Winefield, A. [0000-0001-5027-6687] | en |
Appears in Collections: | Aurora harvest 6 Psychology publications |
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