Please use this identifier to cite or link to this item: https://hdl.handle.net/2440/36109
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Type: Book chapter
Title: Introduction
Author: Amery, R.
Mühlhäusler, P.
Citation: Hermann Koeler's Adelaide: Observations on the language and culture of South Australia by the first German visitor, 2006 / Peter Muhlhausler, (ed./s), pp.1-5
Publisher: Australian Humanities Press
Publisher Place: PO Box 3109, Unley SA 5061
Issue Date: 2006
ISBN: 0958596220
9781138820739
Editor: Peter Muhlhausler,
Abstract: This book analyzes the effect of policy on the digital game complex: Government, industry, corporations, distributors, players, and the like. Contributors argue that digital games are not created nor consumed outside of the complex power relationships that dictate the full production and distribution cycles, and that we need to consider those relationships in order to effectively “read” and analyze digital games. Through examining a selection of policies, e.g. the Australian governments refusal (untilrecently) to allow an R18 rating for digital games, Blizzards policy in regards to intellectual property, Electronic Arts corporate policy for downloadable content (DLC), they show how policy, that is to say the rules governing the production, distribution and consumption of digital games, has a tangible effect upon our understanding of the digital game medium.
Keywords: Koeler, Hermann
Aboriginal Australians
DOI: 10.4324/9781315748825
Description (link): http://trove.nla.gov.au/work/20860863
Published version: http://dx.doi.org/10.4324/9781315748825
Appears in Collections:Aurora harvest
Linguistics publications

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