Please use this identifier to cite or link to this item: https://hdl.handle.net/2440/49596
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dc.contributor.authorHarrald, L.-
dc.date.issued2007-
dc.identifier.citationTRANS: Boundaries / Permeability / Reification. Proceedings of the Australasian Computer Music Conference / A. Riddell and A. Thorogood, 19th-21st June, 2007, pp.59-65-
dc.identifier.urihttp://hdl.handle.net/2440/49596-
dc.descriptionAll Copyright remains with the author © Copyright 2007-
dc.description.abstractThis paper discusses developments of ENSEMBLE, an interactive improvisation environment based on the Iterated Prisoner’s Dilemma. The main emphasis of this paper is on the interactive version of ENSEMBLE, and its development for the work ‘fr@gm3nT’ [fragment], a collaboration between the author and saxophonist Derek Pascoe. Some of the lessons learned from non real-time, generative versions of ENSEMBLE are also discussed, along with the implications of the approach for algorithmic composition and live interactive computer music performance.-
dc.description.statementofresponsibilityLuke Harrald-
dc.language.isoen-
dc.publisherAustralasian Computer Music Association-
dc.subjectMusic and Game Theory-
dc.subjectIterated Prisoner's Dilemma-
dc.subjectLive Algorithms-
dc.subjectInteractive Computer Music-
dc.titleCollaborative Music Making with Live Algorithms-
dc.typeConference paper-
dc.contributor.conferenceAustralasian Computer Music Conference (2007 : Canberra, ACT)-
dc.publisher.placeMelbourne-
pubs.publication-statusPublished-
dc.identifier.orcidHarrald, L. [0000-0003-4217-8002]-
Appears in Collections:Aurora harvest
Music publications, scores & recorded works

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